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🗿Everyone’s Missing the Point on Our Gambino ‘Sweet Thang’ Release

We just dropped our visuals for “Sweet Thang,” featured on Childish Gambino’s limited edition “Atavista” vinyl.

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GM. This week, we dropped our visuals for “Sweet Thang,” featured on Childish Gambino’s limited edition “Atavista” vinyl. The reception has been… mixed.

Without Further Ado. ☕ *knuckle cracks* ☕ Let’s get into it.

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Beehiiv won’t let me upload big files but you can view our release breakdown here.

Our visuals ran about 5 minutes and the complete vinyl contains over two hours of footage.

Many fans felt the music got lost in “AI slop.”

There’s a whole Reddit thread dissecting it, if you’re curious. Ironically, our “Sweet Thang” visuals used no AI at all. We sculpted a clay model of Donald, then 3D-scanned it to bring him to life on-screen.

The AI-backlash got me thinking — the way we approach technology in creative projects is totally wrong.

When you watch a great animated show, whether it’s South Park, Wallace and Gromit, Rick and Morty, or Cowboy Bebop, does the average fan really care if it’s made in Blender, Cinema 4D, or by hand? People appreciate art for the storytelling, the style, and the emotional impact, not the specific tools behind it.

AI is just another tool. If you rely on automated features in Adobe Creative Suite, is your work now “AI-generated”?

If you produce a piece that resonates with people, does it matter to the average person how you made it?

Yes, there’s a legitimate conversation to be had about AI pulling from artists’ work without compensation, but there’s also a new wave of opportunity for those same artists. AI can expand what’s possible, especially for people who don’t have traditional technical or artistic training.

Here’s the real question: Who’s better equipped to create something like the first AI-generated feature film — a director with decades of experience, or a casual movie buff who just wants to see “Pulp Fiction” reimagined in 2025?

My guess: it’s still the people who know how to tell a great story. Tools come and go, but artistry remains the heart of it all.

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