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šŸ—æ NY Ad Week Recap (through the lens of innovation)

If Beth from Comms is talking about it, it's not that innovative

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GM. Wrapping up Ad Week here in NYC. Have some thoughts about the latest advertising trends (through the lens of innovation). Not a ton of newsworthy stuff this week, so weā€™ll keep things light.

Without Further Ado. ā˜• *knuckle cracks* ā˜• Letā€™s get into it.

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Fortnite and Roblox are red hot, too hot. XR is relevant but lagging

Iā€™ll make my Ad Week summary quick:

Everyone is talking about Fortnite. Itā€™s the next frontier of socials, just consider it another channel at this point. Itā€™s no longer cutting-edge, itā€™s becoming the standard for marketing pitches and media packages.

If you arenā€™t paying attention or acknowledging that, youā€™re officially behind.

As a broader commentary on the service provider side of gaming, especially given Supernovaā€™s position as a premiere gaming agency alongside our sister company Chartis, thereā€™s a ton of smokey opportunism / BS activations with zero players masked by big budgets and sexy PR campaigns.

This Twitch map totally flopped and had like 10 people in it. But they presented on it anyway.

You canā€™t take a Fortune 500 brand and launch a Fortnite map with some offshore dev shop and expect a million people to show up just because youā€™re Pepsi (nothing against Pepsi, just using them as a hypothetical).

Think about it. If Iā€™m a 12 year old gamer, why do I care if itā€™s Pepsi world or Coca-cola world? Iā€™m just there to play a game.

So how do brands launch successful Fortnite campaigns? By working with top creators. Thatā€™s sort of our competitive advantage. We have over 70% of the Fortnite creator network at our disposal boasting over 10B impressions every month. Ten. Billion. B.

Thatā€™s why advertisers are going crazy and why Beth in Comms finally realizes her son's bad gaming habit is an opportunity.

Sure, gamingā€™s push to mainstream advertising feels a bit like the ā€œgood ole daysā€ are numbered. But itā€™s a net good thing for those who can roll-out new services beyond just map-building and turn gaming into a dynamic media channel at the level of the film industry.

There is endless opportunity to activate old IP, drive new product launches, build on popular shows, and offer more original content to a young and fast-growing audience. Thatā€™s powerful stuff.

A final note on gaming: publishers are switching from a pay-x-for-this-map model to cost-per-view. Expect companies to keep evolving and adapting in real time as the market matures.

XR? Alluded to by Snap and Meta, but didnā€™t feel the hype or excitement from last year. Itā€™s still relevant; itā€™s still a heavily invested market segment. But weā€™re in a development period, and gaming is dominating headlines and stages.

Same note as last week, sorry if there are typos. Writing these as we go and going back to edit and polish them in a centralized journal/blog.

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